Virtual reality and augmented reality have proved that they have the potential to change the way businesses use technology. Imagine the impact of being able to combine the two – being able to effectively merge the real and digital worlds.
Enter Mixed Reality, technology which combines the virtual environment with the real world. Experienced via a head-mounted wearable display, users gain a real-time view of actual surroundings combined with an overlay of intelligent virtual objects that allows for new interactions through gesture and voice.
In this event, our panel will be discussing:
- What MR is (including AR & VR)
- Enterprise & Consumer applications
- How MR applications are being used to improve the workplace
- How to develop ‘people first’ MR applications
- Considerations for implementing MR including investment, stakeholder expectations and change management
- Current limitations of the technology
Our panellists will also be providing demonstrations of MR, VR and AR technologies they've developed.
Dr Tim Dwyer - Associate Professor, Faculty of IT, Monash University
Tim received his PhD on "Two and a Half Dimensional Visualisation of Relational Networks" from the University of Sydney in 2005. He was a post-doctoral Research Fellow at Monash University, then a Visiting Researcher at Microsoft Research, USA in 2008-2009.
He spent the next three years working as a Senior Software Development Engineer with the Visual Studio product group at Microsoft, USA. A highlight of this period was shipping the Code Map software dependency visualisation tool with Visual Studio 2012. In late 2012 he returned to Monash University as a Larkins Fellow where he now co-directs the Immersive Analytics Initiative and is a founding member of the Monash Adaptive Visualisation Lab.
An area of key interest for Tim is network visualisation, which he believes has a critical role to play in helping people to understand complex, interlinked data. Network visualisation is already widely used in disciplines like software engineering, biology and social network analysis; however, Tim believe’s it can play a greater role in many other areas of our lives if we can present complex information to people in an understandable and engaging way.
Ann Nolan - Co-founder & COO, Snobal
Ann is Co-founder & COO for emerging technology company, Snobal. Founded in 2014, Snobal is building an artificial intelligence assisted virtual reality suite of solutions and tools that is changing how places and products are designed, communicated and understood. Customers include some of the world’s largest engineering design companies, urban planners,manufacturers and smart cities.
Snobal was awarded the 2015 iAward Victorian Merit Recipient Winner. In 2017 HTC announced Snobal as one of 33 companies globally chosen for its global ViveX Accelerator (2017). The company was also invited to join the IBM Global Entrepreneurs program and in Oct 2017 was profiled as one of the leading Australian technology companies transforming the construction sector in an industry report produced by StartupAus in collaboration the Victorian Government.
Born and bred in Ireland, Ann graduated from the National University of Ireland, Galway with a BA (Psychology) and MA in Community Development. She also holds an Adv Diploma in Professional Screenwriting from RMIT. Over her 20+ year career she has worked across diverse sectors from technology startups, private enterprise, not for profit, health and academia in the UK, Scotland and Australia.
Luke Chadwick - Lead Engineer, REALABS (REA Group)
Luke is a kiwi-born geek with a long-held passion for emerging technologies. He currently leads REA Group's REALABS team, as they help revolutionise the way the world experiences property.
Luke found his way to his current role by constantly hacking prototypes to make people's lives easier, until REA finally got sick of him sneaking away from what he was supposed to be doing, and made it his full-time job. The team has developed an ecosystem of people and partners that span the globe, among other things covering the chain of technologies required to make virtual reality possible for consumers.
Final panellist TBA
Ticket price includes drinks, light refreshments and a copy of the event report.